I've been playing a bit of the Minecraft lately. For those who don't know what Minecraft is, it is an open world sandbox game where the terrain is procedurally generated based off a randomized seed (sound familiar?).
As I was playing, I began to get a bit curious about the differences of how the terrains are created. For example, Minecraft naturally produces (with an option to remove) caves, ravines, arches, etc.. With Terragen, these can be done, but only painstakingly, by manipulating the landscape and/or adding objects. However, Minecraft also produces a lot of "flaws" in it's landscapes, as well (floating islands and such).
My question is: has Planetside tested different algorithms that would generate these types of features? Did they get the same sorts of errors in the generation? And is it possible to implement something similar into Terragen's landscape generator?