Pablo, I think you're on track in your thinking.
I think there is some interest in closer connection between TG and Xfrog, on both our parts, but we (Planetside) don't currently have the development resources to make it happen. I don't know if Xfrog does, but they're the ones who would most benefit (in greater model and software sales), so if you can make it clear it's in their best (financial
) interest, it's more likely to happen. We would be happy to support such an effort as much as possible, of course.
Regarding wind, if I recall correctly the Xfrog software actually does support this. And, believe it or not, it's actually quite helpful to do the animation in the software that generates the mode because that software is aware of the "skeleton" or underlying structure of the model, whereas if you're just trying to animate wind on an arbitrary object file, how do you know which parts are stiffer, more or less likely to bend in the breeze, how much it should move, etc? The animation too is (or should be) all parametric! At the very least an object "skeleton" is available for inverse kinematic type motion control, whereas you have no such info to work with on a general OBJ, FBX, etc. model because it's all just triangles. So yes, integration with Xfrog could also help with animation.
- Oshyan