The problem of course is that the planet only consists of one infinitely thin layer, there is no snow layer 'on top' of the rock layer, they meet eachother. As soon as you apply some of these sharp edged displacements to the 'snow area', you're bound to get some in the rocks, and it takes some precise work to get the edges clean of artifacts. The edges are hard, and as soon as you use the snow 'mask' to displace the ridges, you get a hard breakoff of that displacement where it hits the rock.
Unless you use two planets (or an extra sphere), where one takes the mountain with (billowy) rock, the other the slightly altered fractals for the snow. Worth a try maybe.