This one has the transform input and PF v3 plugged into color function of tree object default shaders. I fiddle with the colors and noise until my preview looks like one of those speckled industrial floor tiles from the '60s...haha. I bumped up color contrast to 1, don't know if that really does anything but I like the effect.
I changed ducks to sit on PF (compute normal attached first) with noise stretched to a wave. Before my eyes they jumped into different places, neato!
Did that PF trick to the Gras7 pop as well.