FakeStoneMountains

Started by Dune, November 13, 2016, 11:47:56 AM

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bobbystahr

Quote from: luvsmuzik on November 15, 2016, 03:56:00 PM
Suffice it to say, we all spent yesterday trying to replicate or imitate your rocks, or untangle our own messes. ;D So that should be flattery enough ;D


What he said
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Dune

I'll grab something later, but the TEX coordinates thing is just a surface layer masked by a PF, to get a patchy computation of the tex coordinates, so only there the effect of it is going to appear. The TEX shader takes its info out of thin air (like the distribution shader), so it doesn't need any input.
Well, and it's good for you guys, to do some exploring yourselves... best way to learn  ;)

bobbystahr

Quote from: Dune on November 16, 2016, 03:04:43 AM
I'll grab something later, but the TEX coordinates thing is just a surface layer masked by a PF, to get a patchy computation of the tex coordinates, so only there the effect of it is going to appear. The TEX shader takes its info out of thin air (like the distribution shader), so it doesn't need any input.
Well, and it's good for you guys, to do some exploring yourselves... best way to learn  ;)

But the brick wall is starting to hurt, heh heh
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

DocCharly65

Interesting and in the last iteration best looking experiment!