I know this problem has been mentioned a lot of times. I have a lightsource inside a localised cloud which represents fog. There's a lot of noise around the light. I tried everything: disabled "glow in atmosphere", increased the samples in the atmosphere's quality tab, increased the quality in the cloud itself (this helps a bit, but rendertimes explode!).
Now here is my question: is it somehow possible to "disconnect" the light from the cloud? I don't need any glow, only the illumination of an object.
Using another (invisible) object with a selfilluminating shader instead works somehow, but doesn't look as good as a real light.