I don't really understand what you say, but I've sent it to Matt, and no doubt he'll find the culprit. Perhaps a bug? It's just a white surface shader masked by some sinus, but the 'negative' space is getting whiter when a breakup is checked, even with no input. Which struck me.
That reminds me, Matt, that if you unattach a shader, usually the check is removed, like in a mask input, (used to be a bug), but in the breakup that isn't so.