Thanks
Ulco, it's funny that you say this - I already was thinking about changing the texture of them. They are UV mapped together with all the little roof tops and they have a rusty dark metal texture. In future I will perhaps change them into stone, I guess.
It's a little elaborate to separate them because the model is meanwhile quite resource hungry so I wanted to wait for this and one or two other details until I prepare the scene for animating.
The ivy was not that easy and needed much patience. I generated it with a gutted version of the castle in Thomas Luft's Ivy Generator. It needed about 90-100 single strings of ivy to get an uniform covering because the generator only creates one ivy plant at a time. Later I merged the ivy models in some groups with poseray.
One thing I perhaps will change before animating the scene is the car. On one side I love the contrast between the polished new car paint and the old castle but I will give it at least a try to make the car old and rusty...
You see - still some things to play with but for the moment I am satisfied ( a little bit
)