Quote from: bobbystahr on January 05, 2017, 11:43:25 AM
Striking to say the least...Is the galaxy object textured with an image map? if so can you output HDR maps from blender? That might make this even more brilliant. Just a thought. Well done.
Thank you!
How I relate this to something done in TG is this:
TG has the populator, which I think of as a particle system or instances....in TG you regulate the number of objects and size of the field....
Blender uses a particle system attached to an emitter, which you can then populate the particles with an object or mixed group. If you do not want your emitter, ie, plane, sphere, cube (any mesh) to render, you simply chose not to render emitter. The subdivisions in your emitter mesh determine where the population goes, by vertex, face, or volume. You can mask the emitter, (vertex group), similar to how TG uses the painted shader.
Yes Blender renders HDR, I have 200 frames of a water animation done in Blender, but my CPU doesn't handle that stuff.
Basically here I used part of my galaxy object, (just a bunch of icospheres) and enhanced render with bloom and starburst. Stars are varied size and hue, so burst is developed accordingly.