Started by mogn, February 12, 2017, 05:12:24 am
Quote from: Dune on February 13, 2017, 01:51:01 amI've tried that sort of line up as well, some time ago, pretty interesting results can be gained. Nice, fleetwood, looks like oil on water.
Quote from: KlausK on February 14, 2017, 05:29:42 amHere`s some "real-life" use of the blue nodes.The blues give you the rolling hills and on top of thatthe finer displacements of the Fractal Terrain in the masked area.cheers, Klaus
Quote from: fleetwood on February 14, 2017, 11:18:28 amThe Vector pattern I used scaled down and applied to a bowl as the subsurface volume density color function of a water shader.
Quote from: KlausK on February 14, 2017, 11:34:26 amThat`s very nice, fleetwood! I have to try that.When I posted in the morning I forgot to attach the scene file.There are always so many settings influencing this kind of stuff thatI find it easier to look at the complete file instead of only the structure.Use it if - you find it useful. No strings attached