Quote from: luvsmuzik on January 25, 2017, 12:17:27 AM
Or can you do a math function to vary the scale of the rings of the droplets?
I don't think you don't need to add any functions. Just change the values of any of the scalar constants in the clip.
Useful constants to change in the clip:
Center - sets the center position of the whole wavelet pattern
External radius - sets the radius of the outer most wavelet
Internal radius - sets the radius of the inner most wavelet
Constant scalar PI - more or less determines the number of wavelet rings created, it is defaulted to 3.14 but higher values make more rings of wavelets
Scale - sets the overall height of the wavelets
You can mask each droplet pattern like any displacement, can't say anything about arrays as haven't used arrays recently.
If you replace the Get Position function with Get Position in Texture the droplet pattern can be warped.
Example with warp masked and breakup, applied on ground instead of water.