It is still life

Started by luvsmuzik, February 03, 2017, 06:13:42 PM

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Dune

Getting closer and closer. I still think the cloth isn't right, too much 'grain'. Why not try something like this? No displacement or very very little (0.001)

luvsmuzik

#31
Quote from: Dune on February 09, 2017, 02:30:07 AM
Getting closer and closer. I still think the cloth isn't right, too much 'grain'. Why not try something like this? No displacement or very very little (0.001)

I am working on this. The cloth is of course greatly subdivided internally in Blender. I think maybe I weighted it too much using cotton setting rather than silk. This was to avoid sharpness on the table edges. The last render rather looks like wool, doesn't it? The coarseness this time is from the image multiplier being set very small. I can leave it plain, but I was still trying for a sort of older look, like the cloths all of our great, great grandma's used.

In the image below you can see where the cloth rips upon collision....at the corners of the table....another ...no..no! I perhaps did not let the animation bake long enough and it would spring back to normal in another frame, but I get impatient..ha.

Dune

Just do some post-smoothing of those corners until it doesn't poke through. Probably not enough vertices on those corners (for cloth simulation that is).

luvsmuzik

#33
It pays to stop at the forum :)
Transluparancy?? Grabbed this hint from Hannes' curtains.
Merged and image map and a glass shader set reflect about 0.5 ran through transform input world space for the table cloth.
Vase is done with various shaders : glass, image and glass merged, image...
Hannes' image link http://www.planetside.co.uk/forums/index.php/topic,22834.msg230878.html#msg230878

masonspappy

ok, those table clothes look pretty cool  :)


bobbystahr

Well done, you have a great ability to grasp stuff fairly fast....takes me longer as I get distracted and start playin' guitar during test renders and often it's an hour or so before I check and find I've forgotten wtf I was testing...LOL
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Hannes


Dune

Told you so  ;) Now if you set the opacity to 0.501 you can get a bit lighter shadows also, though still not perfect as the glass shader does throw fat shadows.