Season of Audi Sales Event "Lake"

Started by cyphyr, January 07, 2017, 04:59:43 am

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Hi Guys
Last year I was luckey enough to be asked to provide all the terragen work on one of the adverts for the winter Season of Audi Sales Event.
The spot had 3 terragen scenes, each split between fall/autumn and winter, so actually six shots in all; the trees and ground cover having to match pervectly between the autumn/fall and winter versions of each shot.
I did all the terragen work, Ethan Summers at Underground VFX was on art direction and FX and final comp and filming was done by Mission VFX.
Trees and veg by Xfrog and Speed Tree and me.

Ryzen 9 3900X @3.79Ghz, 64Gb (TG4 benchmark 6:20)
i7 5930K @3.5Ghz, 32Gb (TG4 benchmark 13.44)


Dell T5500 with Dual Hexa Xeon CPU 3Ghz, 32Gb ram, GTX 1080
Amiga 1200 8Mb ram, 8Gb ssd


Yes, indeed cool, Richard! Looks absolutely believable.


Double Wow, Richard! As an Audi owner these commercials have caught my eye, and I thought they were absolutely amazing. And you guys used Terragen as well! Super!


Wow, that's a great result. Good on you, Richard!


Well done, blew me away when I saw the twitter feed of this.....
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist


Thats a really good reference for TG! Good job!


Really nice work here Richard, congratulations! :)


Just saw this Richard, it all looks very believable, nice work. It would be great to see a VFX break down of this. Did you do the water moving at the beginning too? And the road at the end that the cars are on? CG cars right? You guys just swapped cameras to match?


Thanks :)
The water is not CGI. The camera moves were supplied by the client (The Mission) and we created two versions, an autumn and a winter for the three scenes that were Terregen, The cars driving parallel to the camera, the cars driving down the road by the lake and the cars driving towards the camera at the end. Yes the cars are all CGI and not rendered in Terregen. Depth passes were used to alter the haze levels and help run the change from Autumn to winter. Kicked up now and particles were done in Maya.
It's probably the most complex scene I've tackled so far and Terragens ability to work pretty much seamlessly with other programs via .chan and .fbx import and render layers made it pretty straightforward.

Ryzen 9 3900X @3.79Ghz, 64Gb (TG4 benchmark 6:20)
i7 5930K @3.5Ghz, 32Gb (TG4 benchmark 13.44)


Missed this thread first time around.


Cool. What was used for the closeup ice change animation under the dock?


I don't know, Terragen could have done it but I think that was done by the guys at Mission. It was a colaborative project with 4 players I now of, maybe more.

Ryzen 9 3900X @3.79Ghz, 64Gb (TG4 benchmark 6:20)
i7 5930K @3.5Ghz, 32Gb (TG4 benchmark 13.44)