Terrain merge using Highest raise (but with a smooth blend) ?

Started by cyphyr, February 15, 2017, 03:29:55 PM

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cyphyr

I think I saw how to do this once but can't find it on the forums now (must be using the wrong search terms)

I want to merge a spikey terrain with a flat one so I have  the spikes poking through the flat surfave, easily done (see pic).

But how can i make the transition from flat to spikey terrain a lilttle smoother/softer? Almost like there is a build up of sand or earth about the base of the "spikes".

I suspect this is blue node magic but I don't know where to begin ...

Cheers
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
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Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

bobbystahr

I suspect a duplicated planet is involved.Check out Rene's work, he uses that a lot

something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Matt

You can use the "soft maximum" function. Blue nodes, yes, but should be fairly straightforward. There's an example scene here:

http://www.planetside.co.uk/forums/index.php/topic,20846.msg207909.html#msg207909
Just because milk is white doesn't mean that clouds are made of milk.

cyphyr

Thankyou, looks like is usedes a different way of achieving the same effect (plus the soft blend) as the Merge shader. I shall investigate...
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
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Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

bobbystahr

Quote from: Matt on February 15, 2017, 06:51:00 PM
You can use the "soft maximum" function. Blue nodes, yes, but should be fairly straightforward. There's an example scene here:

http://www.planetside.co.uk/forums/index.php/topic,20846.msg207909.html#msg207909

also that , I'd totally forgotten that update
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

cyphyr

Quote from: Matt on February 15, 2017, 06:51:00 PM
You can use the "soft maximum" function. Blue nodes, yes, but should be fairly straightforward. There's an example scene here:

http://www.planetside.co.uk/forums/index.php/topic,20846.msg207909.html#msg207909

Works perfectly and an easy setup, cheers :)
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
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Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)