Turntable

Started by masonspappy, February 18, 2017, 08:18:59 PM

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masonspappy

#15
Quote from: luvsmuzik on February 24, 2017, 02:44:24 PM
Perhaps when you get the hang of this.....you could do a short zoom animation (mimic a walk) in your parsonage scence in TG?

Don't think I can claim I've actually got the hang of it but I'm trying...
Just remember I'm a newbie at this.   :)
First video is parsonage scene as per Luvsmuzik's request.   It's kind of jerky and needs higher resolution (I think)
https://vimeo.com/211205441
Second video is just  a quickie test
https://vimeo.com/210908300

Oshyan

Not bad at all for your first animation experiences. For quick tests in the future I would suggest 2D motion blur rather than 3D, it renders faster and would give better apparent quality in this lower detail render.

- Oshyan

luvsmuzik

Now you have the "bug", good job! I hope it didn't take days to render?  :)

masonspappy

Quote from: luvsmuzik on April 04, 2017, 10:17:46 AM
Now you have the "bug", good job! I hope it didn't take days to render?  :)
The first one didn't take that long, but the followup render is higher resolution, more frames, more complex path and is approaching 27 hours. Should be done by tomorrow morning.  :o

masonspappy

ok, 2nd rendering time was 45 hours (   :o  ), 360 frames and higher resolution. Camera path is a bit more complicated and seems more reminiscent  of a drone tooling around the premises than a person walking around.
Between frames 261-312 the tree shadow on the side of the church abruptly disappears.  I'm assuming this is result of "clip to camera" setting. Also some flickering seen through church windows in final 5-6 frames.
All feedback welcome and appreciated.

https://vimeo.com/211662352



dorianvan

Nice job and nice environment. You could do one awesome turntable environment with a flat ground and great background, then render it high quality circling around a point. Then export the camera and import into Blender (set up same sun position) and render your objects one at a time in HR with a shadow map (if Blender can do it). Then put them together in post with After Effects, Premiere, or something. That might save you lots of rendering time.
-Dorian

Oshyan

The shadow disappearing is probably not due to Clip to Camera, unless that one tree next to the church is actually a member of a population for some reason. Clip to Camera only affects populations, and only the members of that *specific* population with it enabled.

More likely it is due to the camera view clipping of geometry for shadows which can be overridden in the Render Node Advanced settings tab under "Ray detail region padding". In your case since the object ends up directly behind the camera you would need at least 360 degree detail, try "optimal" first, and if that's not enough use Highest.

- Oshyan

luvsmuzik

All in all, very good! I didn't hit any trees or walls this time! You are picking this up quick and doing great.  :)

DocCharly65

Quote from: Oshyan on April 05, 2017, 03:02:17 PM
More likely it is due to the camera view clipping of geometry for shadows which can be overridden in the Render Node Advanced settings tab under "Ray detail region padding". In your case since the object ends up directly behind the camera you would need at least 360 degree detail, try "optimal" first, and if that's not enough use Highest.

That was my first idea, too.

Anyway a very nice animation for a "newbee" (can't believe that) :)

masonspappy

Thanks all for your feedback and encouragement.  Plan to get back to animation stuff when I can, but got a few chores for the rendering box first.

Matt

Quote from: Oshyan on April 05, 2017, 03:02:17 PM
More likely it is due to the camera view clipping of geometry for shadows which can be overridden in the Render Node Advanced settings tab under "Ray detail region padding".

Nah, that only affects the subdivision of displaceable surfaces such as terrain. It wouldn't make a tree's shadow disappear.
Just because milk is white doesn't mean that clouds are made of milk.

masonspappy

So here's what I'm seeing:  I unticked the "Clip to Camera" setting on the tree populations and re-rendered the part where the tree shadow disappeared.  The shadow no longer disappears but now I'm actually moving through some of the tree branches.  Didn't realize that before.  Guess I need to be more carefull.
On a related note, Grandson Mason wants me to make a video of a plane flying above the trees or a spaceship being launched.  Told him I might consider if he lets me beat him in a game of chess.  ;D

Oshyan

If you replace that one tree with a non-populated version then it should solve the problem, I would think (I assume it's part of a population due to the way it responded to turning off clip to camera, and you never actually addressed that question as far as I saw).

- Oshyan

masonspappy

Quote from: Oshyan on April 07, 2017, 02:18:01 AM
If you replace that one tree with a non-populated version then it should solve the problem, I would think (I assume it's part of a population due to the way it responded to turning off clip to camera, and you never actually addressed that question as far as I saw).

- Oshyan
You're right -  the tree was part of a population. So I edited the pop, deleted the problematic tree and replaced it with a standalone tree and now it works fine.   Thanks for the guidance!

Oshyan

Ahhh, glad to have the mystery solved. :D

- Oshyan