Dinner for eight

Started by Hannes, February 13, 2017, 04:07:23 AM

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bobbystahr

#30
Quote from: Hannes on February 14, 2017, 10:51:02 AM
No, not this time. Of course this is a good way to get less opaque shadows.
Quote from: Hannes on February 14, 2017, 03:02:36 AM
Yes, 5. How does it look like if you're increasing the environment light even more? I guess GISD, especially occlusion weight, should be on, otherwise the lighting may look a bit flat. And I think you could leave the hall light on. It's a "real" additional light, so it won't destroy the illusion.

I boosted the environmrnt light to 5 and it's marginally better. I think over all my room is too darkly coloured. Going to look into some wallpaper and maybe a light stucco ceiling to bounce the light around a bit.

EDIT
env light boost helped but in the process of changing the wall and ceiling textures I got yet another BSOD...but I'm rendering again with new textures and env light at 5...so far not bad at all.

Here it is with new wall paper and ceiling tex, Detail.3, AA 5 GISD 3 & 5...16 min. 11 sec. render time...mind blowing

something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Hannes


otakar

Really nice render Hannes. Very impressed that I cannot detect any graining, which usually plagues indoor scenes. Tons of objects here, indeed!

Hannes

The sequence is rendered. Took a few days.
The square patterns on the ceiling are still there, but a little less noticeable. There is some pumping on the door. There is a reflective shader, maybe it's causing this?!
I decided to not touch the glasses. The mentioned black refraction looks not correct, but the alternatives I showed don't look correct as well, plus there are five different drinking glass objects in the scene, and I didn't want to edit each of them. So, I'll wait until Matt has fixed this refraction issue. ;)

I didn't want to put the movie in the Animation thread, because I think it belongs to this one here. It's just a simple camera move, but it breathes some more life into it, I think.

bobbystahr

It's a great test, too bad about the glass issue but I guess that was the point of the mini movie...finding flaws....be nice if along with that fix we get true refraction with caustics and transparent shadows from the glass.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Hannes

Quote from: bobbystahr on February 17, 2017, 03:44:44 PM
It's a great test, too bad about the glass issue but I guess that was the point of the mini movie...finding flaws....be nice if along with that fix we get true refraction with caustics and transparent shadows from the glass.

Yes, indeed!!!! Thanks, Bobby!

Dune

I like the sprinkling of light in the chandelier (as much as all the rest of it).

bobbystahr

Quote from: Dune on February 18, 2017, 11:01:14 AM
I like the sprinkling of light in the chandelier (as much as all the rest of it).

Yeah me too now that you point that out. Was so busy studying the glasses I never saw that. Also the 'black problem' doesn't seem so apparent in those crystals on my monitor at least.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Hannes

Thanks!! Yes, I can live with the glass problem at the moment knowing that Matt will care about that! ;)
I noticed something else: the reflection in the mirror starts quite nice and then gets darker and darker. No idea what could cause that. I mean, there are no objects on the other side of the room (yet), but there are windows and the wall with the same wallpaper. Mysterious...

luvsmuzik

That is one reason I asked about beveled glass for the mirror, but I am wondering if .....
If you just do a mini crop render with the camera outside the last far window....focus on mirror, or just right or left of it, do you get the reflection?

Kadri

#40
Nice animation Hannes.

Quote from: Hannes on February 18, 2017, 01:51:05 PM
...
I noticed something else: the reflection in the mirror starts quite nice and then gets darker and darker. No idea what could cause that. I mean, there are no objects on the other side of the room (yet), but there are windows and the wall with the same wallpaper. Mysterious...

Most probably the "Ray detail region".
The angle is small in the beginning. In the end then you see the region behind you.
Just a cropped region rendering with "360 degree detail" might work. If not i don't know.

ADE

love that crispy tablecloth :)