Started by Matt, February 27, 2017, 09:38:58 pm
Quote from: archonforest on January 22, 2019, 02:29:26 pmJust downloaded a test rock with textures from Quixel. Tried in Blender and it worked okay. Tried in TG and...huh nothing. Can someone tell me to where to plug the albeido texture with what settings? I tried pretty much everything but no luck. Seem I miss something elemental...
Quote from: cyphyr on January 23, 2019, 03:46:31 amYou can open up the .mtl file in notepag or any text editor. Just make sure you save as an mtl file after editing (just press save should do it).Also Poseray is a great solution.Which rock did you download from Quixexl?If it's one of the free ones we could swap settings without breaking any EULA's since we all have the files anyway.
Quote from: cyphyr on January 23, 2019, 04:41:37 amGreat that is one of their free samples, however I'd say it is not the best to work with really. These are "Scatter Rocks" so are intended for use in a populator or instancing program, spread in great numbersThe 8k maps are spread over 10 rocks so each rock is only getting about 0.8k at best of resolution.Also you do have to separate out each rock individually before use so you have 10 different rock files.I'll have a play and post up my setting shortly
Quote from: cyphyr on January 23, 2019, 06:46:41 amDisplacement is NOT used since Terragen dose not support it on imported objects.
Quote from: Matt on January 23, 2019, 02:19:14 pmQuote from: cyphyr on January 23, 2019, 06:46:41 amDisplacement is NOT used since Terragen dose not support it on imported objects.If you use the displacement map it will be rendered as bump mapping. This is probably better than not using it at all. Displacement amplitude may need to be adjusted.