I'm not sure if this question belongs here, or rather in DS forums... well, nevermind...
I would like to render some objects for my picture in DAZ Studio, due to high quality renderer they have. However, the rest of the image, including terrain will be rendered in TG.
Now, I need my DAZ Studio object to cast shadows that follow the TG terrain geometry... Otherwise, when compositing the image, I will end up with shadows on a default flat surface - not accurate.
The question then is - how can I export the terrain geometry and use it for shadow projection in DS?
The problem encountered - I used micro exporter. In DAZ Studio, however, I ended up with a grey terrain husk. It cannot be made invisible. I thought that I can make the surface color invisible somehow and just have an invisible geometry distorting my shadow. This is not as easy apparently...