Started by icarus51, March 16, 2017, 08:10:28 am
Quote from: cyphyr on March 16, 2017, 09:11:56 amTry a long Simple Shape Shader (un-check Apply edge colour and set Edge profile to about 80% smooth step) plugged into a Shader Array plugged into a Fractal Warp Shader as your mask for a cloud fractal.Play with the settings and you should have something very similar to your samples.Hope this helps
Quote from: René on March 18, 2017, 08:43:01 amTry this setup, it's easy. You can use the transform shader to rotate the clouds to your desire.
Quote from: fleetwood on March 18, 2017, 10:23:53 pmHere is an example based on Cyphyr's shader array suggestion (at least as I understood it )A few rocks and water added. Not perfect but lots of variations available with the size, roughness, and warp amount of the fractal warp. Also lots of variation by changing the spacing value in shader array and the proportions of the starting simple shape.
Quote from: luvsmuzik on March 18, 2017, 10:55:05 amThanks Rene! How are things on Mars?