Started by Ethrieltd, March 16, 2017, 06:44:36 PM
Quote from: Ethrieltd on March 16, 2017, 06:44:36 PMTerragen...Micropoly setting of 0.6 and AA5 and Pre-pass supersampling which resulted in a render time of 12hrs 50mins 33secs.
Quote from: Danny on March 21, 2017, 09:21:33 AMQuote from: Ethrieltd on March 16, 2017, 06:44:36 PMTerragen...Micropoly setting of 0.6 and AA5 and Pre-pass supersampling which resulted in a render time of 12hrs 50mins 33secs.Curious what resolution and hardware specs were you using to get such a high rendertime. That's extremely excessive. I can probably help you cut that at least in half in not more depending on your hardware
Quote from: Ethrieltd on March 21, 2017, 09:32:50 AMQuote from: Danny on March 21, 2017, 09:21:33 AMQuote from: Ethrieltd on March 16, 2017, 06:44:36 PMTerragen...Micropoly setting of 0.6 and AA5 and Pre-pass supersampling which resulted in a render time of 12hrs 50mins 33secs.Curious what resolution and hardware specs were you using to get such a high rendertime. That's extremely excessive. I can probably help you cut that at least in half in not more depending on your hardwareWas actually rendered in 4K on an i5 3470 with 8gb... Can you perform any miracles? Water into wine? Loaf and fish multiplication?I am currently waiting on a delivery of a new lot of memory, but as my motherboard only supports 16gb.... It won't do a whole lot, not sure if I was ever falling into the using swap space issue but I'm fairly sure it was close. Any worth while CPU upgrade would involve a whole new machine and the best part of £1000 which I don't have... So miracles?
Quote from: Danny on March 21, 2017, 11:31:05 AMNope, no miracles. I actually have questions for you in regards to your render settings, because there is no way this scene should take 13 hours to render with the hardware specs you provided. What are the sample values in the atmo node as well as cloud layers?Are you using Defer Atmo? (Raytracing)Are you using Soft Shadows? If so what are the settings?What are your GI settings? SrfThese are the normal culprits for excessive render times, if these are ok then we can dig a bit deeper. 13 hours is too long something is set too high/incorrectly
Quote from: Ethrieltd on March 21, 2017, 12:07:54 PMQuote from: Danny on March 21, 2017, 11:31:05 AMNope, no miracles. I actually have questions for you in regards to your render settings, because there is no way this scene should take 13 hours to render with the hardware specs you provided. What are the sample values in the atmo node as well as cloud layers?Are you using Defer Atmo? (Raytracing)Are you using Soft Shadows? If so what are the settings?What are your GI settings? SrfThese are the normal culprits for excessive render times, if these are ok then we can dig a bit deeper. 13 hours is too long something is set too high/incorrectlyAtmosphere = 48Clouds #1 = 1.02789Clouds #2 = 0.57773 - Are these the values you mean?Defer Atmosphere = YesSoft Shadows = Yes (0.5/9)GI Cache detail = 2GI Sample Quality = 2GI Blur Radius = 8Pre-pass supersample = YesOcclusion weight = 1BTO = 1Radius in pixels = 24GI In Clouds = Still/Very highI was under the impression that it was my kindergarten level hardware that made things take a long time. Anything with a "heavy" atmosphere takes a long time on this machine or is as noisy as something really frakking noisy. From what I gather next to everyone's machines here are orders of magnitude better than mine.
Quote from: Ethrieltd on March 21, 2017, 01:20:49 PMIt's a 3.2ghz with Turbo Boost (that i've never seen any evidence of) desktop CPU.
Quote from: masonspappy on March 21, 2017, 05:26:33 PMSomething I learned about my I-7 rig - the turbo boost only applies to only one core, even if all 4 are firing. I guess there's a reason for it but I never figured out what it was.