There are other points as well.
TG2 does not diminish displacements with distance the way Mojo does. This is an important point. In the distance in Mojo you terrain gets smooth. This is bad if you have big displacements, obviously, but it has other knock on effects. If for example you have specularity then this really shows up in distant hills where they are smooth. The idea was obviously to speed rendering but I'd rather wait longer for a better render. Then another point is that big displacements slowed Mojo's render engine to a crawl and ate masses of RAM. Not nearly so much the case in TG.
There are other pluses in TG2. The really big obvious one is the UI. Much better.
However to give Mojo credit. Apart from fairly minor things like a curve graph, colour gradient, other basis functions (things that will probably be added to TG) it has to be said that Doc's fractals are very nice. Not necessarily more realistic but they are very visually appealing. I don't know the full technicalities as to how they are different from what TG2's power fractal does but in my opinion they are much nicer. There are quite a few powerful fractals in Mojo. This is not the be all and end all though. Mojo has too many other weaknesses now.