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Just some clouds
Just some clouds
Started by luvsmuzik, November 09, 2017, 08:21:46 AM
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luvsmuzik
1k+ Member
Posts: 3,277
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Just some clouds
November 09, 2017, 08:21:46 AM
Caught this this morning...will try to duplicate!
https://www.youtube.com/channel/UCG91vGR4v40efe7Wvkrq6Jw/videos
Dune
Fluent in Terragen
Posts: 19,850
Location: Netherlands
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Re: Just some clouds
#1
November 09, 2017, 10:38:37 AM
get position in scalar, x to scalar, divide by some number, sinus scalar, mask by some fractilizing PF, warp shader, warped by vector displacement shader and a pf..... then another mask by pf if needed....
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Oshyan
Former Staff
Posts: 13,674
Holy snagging ducks!
Location: Outland, CA, USA
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Re: Just some clouds
#2
November 09, 2017, 07:13:06 PM
Could also try just stretching your cloud density noise function in one of the horizontal axes, x or z. A value of 5 or 10 instead of 1 might produce a similar basis, with some tweaking.
- Oshyan
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