Hey, another question about this.
I got it to do what you did, which is nice. But I see that to work with it I need to have it plugged in after the compute.
In my file I will need it above the compute because that is where I did all my major work. It is a mask of terrain after all.
So my question is, will it work the way it look like it will, when used above the compute, since as it is now, I cant see how it looks when above the compute the way I can below.
Yes I know I can try it. But its not that simple... yet.
I do have some simplifying to do once I get this and other parts working right on ther own.
My other question is about what you see in your and my image.
If white represents where displacement will happen (being that it is a mask), how can I reverse it, since in the image, I would like what is white to be no displacement, and what is TG grey, to be where my displacement happens....
... It is obvious (I think) that I simply need to reverse the black white numbers some place, but I am not confident that I can say which, or why that would be the right node.