So, always in this topic, can someone please point me out why the "Fake stones shader" stones are so stretched out?
as far as i understand they are taking the "redirect shader" into computation, but i dont understand the reason why, since i've put a "Compute Terrain" in between the redirect and the surface layer that has the fake stones shader as child.
Basically i want the fake stone shaders affecting the yellowish_/sand part of the image, while the rock is basically done.
What am i doing wrong?
thanks