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Based on Dunes road setup
Based on Dunes road setup
Started by DocCharly65, May 09, 2017, 01:30:19 AM
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Dune
Fluent in Terragen
Posts: 19,850
Location: Netherlands
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Re: Based on Dunes road setup
#75
July 01, 2017, 02:10:05 AM
Hey Nils, if you need some wild hair.... (on a model), send me the model.
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DocCharly65
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Re: Based on Dunes road setup
#76
July 01, 2017, 04:48:06 AM
Thanks Ulco
Mhh... unfortunately Mr. Bean mostly has cleanly parted hair... Can you?
Didn't test the models directly in TG so far... I must look how the models work and I'll see what I'll do with them.
Dune
Fluent in Terragen
Posts: 19,850
Location: Netherlands
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Re: Based on Dunes road setup
#77
July 01, 2017, 10:12:14 AM
Even adding some sort of polygon cap as hair would be good enough for animation I guess. Real hair would be heavier. Parted hair can be done, I can try at least.
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