In the spirit of doing stuff that I know nothing about, and the Elsa model I downloaded being rigged, I decided to try and change the model pose in C4D. After fighting the bone rig and a spate of not understanding why the pose reset on saving, for which "current state to object" was the solution, I managed to put her into a better pose.
Emboldened by this I decided to go back and do some more snow stuff, so back to the mountains I went.
I needed to do something else so just above her hand I put a tiny v2 cloud and a light source, masked with an equally tiny SS shader to achieve the "ice magic" effect.
Used DandelO's snow shaders again, but the flat foreground area was a bit plain looking so I added a couple of populations of fake stones to give it a bit more sparkle. Next time I'll probably try playing with the sparkle/translucency layer in the shader itself.
The DOF blur and the falling snow is done in Photoshop, along with my usual vignette.
Oh yeah, the cloak was a lot more transparent in the 3D preview too, you know as to be actually transparent even slightly at all, I dunno what that's about.
So footprints next I think...