QuoteYou can't change the color and intensity of the light in the HDR image much less the fill lights used (if any).
Yes you can - it's pretty much standard practise for studios to make copies of an HDR to isolate various elements -
For instance, for an outdoor scene, one copy would be made with the sun painted out and another copy with just the sun isolated. These two maps can then be loaded into 2 separate HDR or dome-lights in a 3d app and balanced as desired. To go even further, other elements in a HDR can be masked out and copied - strong sunlight on a road could be isolated to reduce the effect of its bounce light in a scene.
But you are right, illumination in a shot is very complex and using an HDR as a light source which basically fires its rays of illumination from an infinite sphere doesn't take into account the realities of a scene - where objects that block light or bounce light can be near or far away from the object being rendered.
ILM experimented with this on Iron Man 2, they took HDR stills of objects in a set and mapped them onto proxy objects in a 3d scene, so if Iron Man got close to an object that was emitting (or bouncing) a lot of light it would be able to to be reproduced in 3d.
QuoteSo in practice you need either a pattern/ sequence of HDRIs along a camera path which is too complicated imo
Did a test of this in this video -
https://www.youtube.com/watch?v=vS21UjyQpWU ( about 10 mins in )
Works much better I thought it would and can reproduce the dynamic light as the object passes through the scene. Unless you're looking for some very specific reflections on your object, the rendered spherical sequence can have a lower quality and resolution and thus be less expensive to render.