Quote from: Dune on May 31, 2017, 01:25:39 AM
Good start. First a question; how did you get the straight edge of the snow? I presume it's a different layer (plane or such)? That is a nice element, but I'd go for a different way of texturing the snow. The graininess up front is kind of black/white, and could be softer bluish white, more translucent. There's a tgc around, can't find it but might be this one: (old ice and snow) http://www.planetside.co.uk/forums/index.php/topic,12639.msg126189.html#msg126189
Then I'd take out the reflection lights under water, get more age varieties of the tree or more species in, as well as color variation (there are numerous posts about it, but principle I use is a PF through transform shader in world position, as input for color of the leaves' default shader). But there are possibilities in the population tabs as well. For snow on leaves/needles, you just add a white (or snow) surface layer under the leaves' default shader with a slope restriction (use Y, final slope), as the simplest method.
@ Dune: thanks, I haven't had time to apply your tgc at my scene, but I check out and I undertand what do you meant, I probably tomorrow work on that.
about the snow, nothing seems to work... I've attached a sreenshot showing what I think, you meant to do(?
@archonforest: I've following some advices from you and Dune, and added a new pop with some leaf color variation, only something subtle, nothing too visible
Just for curiosity and contradictorily to the norms of photography, i've rotate the image horizontally and looks strangely better...
EDIT: of course, the surface layer have minor slope restriction with "Used Y" checked