The Planet Surface Shader does actually create dimension (raised terrain) already. You may need to adjust the Amplitude in the shader to see it, but if you go find the snowy areas you should find that they're higher and generally more mountainous than other areas. The snow is based on height (you can set this in the Planet Surface Shader itself). So it must be producing height for this to work.
Keep in mind that you don't need to do all terrain adjustments in the Terrain group, you can actually do almost anything to the terrain in the Shaders group as well. It's just better to do it in Terrain if possible because the Compute Terrain node at the end of the Terrain group network gives you a computed normal, necessary for proper texture placement by slope or height. The Planet Surface Shader seems to provide most of what's necessary all by itself, so if you're just working with that and adjusting its colors and settings, you don't need to worry about the rest. You should even be able to add surface layers on top of it to provide more detail and variation.
If the Planet Surface Shader doesn't give you as much detail or control as you want, you can always build up your planet shape and texturing manually using displacement. Large-scale displacements could be continents, you can use medium-scale with a large-scale blend shader for isolated mountain chains, etc. It takes a bit of experimentation but the potential is definitely there.
As for using a bump map you've already made as a displacement map for a planet, yes this is currently possible. You would add an Image Map shader in the Shaders Layout, load your image, then set the projection to Spherical. Turn off Apply Colour in the Colour tab (unless you want it to also show up as a black and white texture on your planet) then go to the Displacement tab, turn on Apply Displacement and adjust Displacement Amplitude to taste. Try a value of about 10,000 for starters. This is measured in meters and is the height of the maximum displacement that will be applied. That should give you a good start.
- Oshyan