WIP skull in sand

Started by El Kabong, June 01, 2017, 10:30:31 PM

Previous topic - Next topic

El Kabong

...working on texture for dem dar bones, same with sand.
later, Ron

bobbystahr

like already,,, the PF is your best friend here
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Dune

Cool. A little flowering emerging plant and you have 'Life and Death'.

DocCharly65

Very cool! Curious about the final!

luvsmuzik

Love this! Don't know if you saw Hannes' "sand" in file sharing, but yours looks great already too!

El Kabong

#5
Quote from: luvsmuzik on June 02, 2017, 09:41:48 AM
Love this! Don't know if you saw Hannes' "sand" in file sharing, but yours looks great already too!

Thnx guys.
I try to investigate all the various methods. And yeah, Power Fractal. Loads there to learn. Fascinating all on it's own.
Most the time "I have no idea what's going on" within the node works and thoroughly thrash all the settings within just to "see" what happens. Then try to recreate from scratch what I didn't learn... :P 

Tend to get a bit impatient and tweak too many settings at once.
Attempting to get the sand back to what I had before...

DannyG

Skull looks very convincing in the first iteration. He could use a tooth brush thou ;)
New World Digital Art
NwdaGroup.com
Media: facebook|Twitter|Instagram

dorianvan

I would bury the head a little bit and also try to integrate the sand over parts of the face, like in the nose or eye cavities. Turn one of his teeth gold too ;)
-Dorian

Dune

Gold tooth would be great. You could also take it through Poseray (or other app) to subdivide once more and recalculate smooth normals. There are a few hard low poly edges.