Hi everyone, I'm trying and playing with objects in terragen 3. My intention is to import obj in Tg from Maya, the software which now I use mostly. I've encountered many issues: the objs I import in Tg keep only their colour and colour image, but nothing at all of other settings (reflectivity, bump, roughness, eccentricity ecc). Not a great deal, I can plug my spec/displacement textures by myself and I can even re do my shading work playing with reflection settings and other settings in the default shader.
But with this default shader I'm having troubles..
I hope image isn't too big, referring to it:
Sphere 1: I used a constant shader and a reflective shader in order to give color and specular information. result: color is correct and specular too, the sphere can, infact, reflect environment around it as I expected it to do since reflectivity is 1.
Sphere 2: I used the default shader with the same settings of the reflective one. result: color and specular point are correct, but the sphere doesn't reflect anything.
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Sphere 3: I used a glass shader in order to give to my sphere color, transparency settings and speculare ones. Result: all is correct.
Sphere 4: with the default shader I can't achieve any transparency. with values from 0 to 0.49 i see no sphere, with values from 0.5 to 1 i see a fully solid sphere.
What am I doing wrong? I would like to use the default shader because it gives me the opportunity to plug different maps, such as colour image, roughness, specular, displacement and so on, while I can't plug a map in the constant shader. Also, the default shader is only one node which, by theory, can perform anything. But probably I miss something.
thank yoy for your help and, as always, forgive my English.
(I still have problems understanding if I have to post something in the Tg discussion or in image sharing, if I've started this thread in the wrong section, please forgive me :/ )
Valentina