Hi all,
If a Constant Shader node (with a custom color like orange) is plugged into a PF, and the PF only has Apply High Color on (like green), so that the Constant Shader's color will pass through, and the PF is then plugged into the Color Function of a Surface Layer node, why does the Constant Shader NOT show up on the Surface Layer? Only green will show up, not any orange.
The Constant Shader DOES show up if you open up a local PF shader preview window, so it's a bit confusing why it does not render as such.
Conversely, if you make a second PF that has orange for High and Low color (e.g. making a solid, constant color PF), and plug that orange PF into the first PF (instead of plugging in the Constant Shader), then into the Surface Layer's Color Function, the orange and green both show up.
Am I incorrect in thinking that the Constant Shader is a constant color? I thought this would be faster to calculate than using a PF.
Thanks,
Matt