select by height

Started by mhaze, June 25, 2017, 07:46:31 AM

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mhaze

Select by height would be a very useful tool as would select ridges.

cyphyr

The surface layer and distribution layer have select by height.
Select by ridges/valleys would be good I agree.
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Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

mhaze

Yeah, that was stupid as I only really want select by ridge!

cyphyr

Ok not an ideal solution but play with the numbers and this may get some results.
You can use intersect underlying with a very much larger compute terrain patch size.
You can at least get the idea and experiment towards your own needs.
Hope it helps :)
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Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

mhaze

Cheers and thanks. I will experiment.