More Columnar

Started by luvsmuzik, June 27, 2017, 12:16:08 PM

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luvsmuzik

....one ridge over.....
Change one little powerfractal color...just messin' :)

Dune

Your grass seems to be floating in front of the rockwall. Did you set a slope restraint and rotate to ground?

luvsmuzik

Quote from: Dune on September 04, 2017, 01:35:52 AM
Your grass seems to be floating in front of the rockwall. Did you set a slope restraint and rotate to ground?

You are probably correct. I was using the moss object to imitate leafy vines. Scale is probably too large and not anchored right for closeups. I will work on a fix. Thanks!

As you can see the whole terrain has a few issues.


luvsmuzik

Trying to add foliage.

Second set is test of node system on new terrain.

luvsmuzik

I think my unit said...."I have noooo idea, do you?"...and did this. :)

bobbystahr

Quote from: luvsmuzik on September 08, 2017, 04:08:26 PM
I think my unit said...."I have noooo idea, do you?"...and did this. :)

How the heck did you get upside down strata? Very interesting image.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Dune

#37
Bobby: if you do a lateral displacement (after compute terrain) and then a strata shader, you get overhanging strata as well.

Something simple like this (even without compute terrain) as a start.

luvsmuzik

Quote from: Dune on September 10, 2017, 02:02:47 AM
Bobby: if you do a lateral displacement (after compute terrain) and then a strata shader, you get overhanging strata as well.

Something simple like this (even without compute terrain) as a start.

That must be what happened above. ^^^ The original file share did not have compute terrain nodes and I stuck some in there. :) I just am fiddling changing terrain seed and scalar and scalar seed, displacement strength etc.

Here is today's experiment. :)

luvsmuzik

Before and after....issues, issues...
I tried to put a low pink haze on this and the calcified rock is a little too strong....WIP
Still rendering in 40 minutes or so with two atmospheres and haze.

bobbystahr

Quote from: Dune on September 10, 2017, 02:02:47 AM
Bobby: if you do a lateral displacement (after compute terrain) and then a strata shader, you get overhanging strata as well.

Something simple like this (even without compute terrain) as a start.

Ulco...had a hour or so with this before the gig last night and it's wonderfully adaptable to the Bobby Mind...thanks again...will post something when I get a final...
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

luvsmuzik

Speaking of lichen....
Quite by accident I hit upon this with a lateral displacement. My rock wall resembles tree bark I think. Going to try this on a tree object and see what happens. :)

bobbystahr

#42
Quote from: Dune on September 10, 2017, 02:02:47 AM
Bobby: if you do a lateral displacement (after compute terrain) and then a strata shader, you get overhanging strata as well.

Something simple like this (even without compute terrain) as a start.

here's where I took it Ulco and thanks again. Lovely water by Ade shared over on facebook. Still a bit lo res. C&C please.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

luvsmuzik

Quote from: Dune on September 10, 2017, 02:02:47 AM
Bobby: if you do a lateral displacement (after compute terrain) and then a strata shader, you get overhanging strata as well.

Something simple like this (even without compute terrain) as a start.

Overhang tgd. with clouds and haze, render time 40 minutes 0.6 detail, AA4. Thank you for that setup! More to explore!

Dune

#44
Is that bleached out effect on purpose? You don't really see any overhangs now.

EDIT: I'll add some stuff to this setup for you to play; see file share later.