Stuck in Town wishing...

Started by bobbystahr, July 22, 2017, 09:22:31 AM

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bobbystahr

...I was here.
Just playing around, bored with no real inspiration. C& C welcome, anything to relieve the boredom. It was originally a project where I was experimenting with using a cube for the lake which allows me to easily adjust water height by adjusting the Y axis of the cube.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist


bobbystahr

Quote from: Kadri on July 22, 2017, 11:51:21 AM

Nice. I like the lighting Bobby.

Thanks Kadri, it is based on the Teal atmo preset....been raining all day here causing me to cancel going to a folk festival 200 km away...bummed out I am as on and off deluges are not festival weather for Bobby for sure.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Oshyan

It's a beautiful sunset. But can't you easily (even more easily) adjust height of water with a Lake object?

- Oshyan

bobbystahr

#4
Quote from: Oshyan on July 22, 2017, 11:08:57 PM
It's a beautiful sunset. But can't you easily (even more easily) adjust height of water with a Lake object?

- Oshyan
Thanks and yeah but I find a plane or cube (because it's easy to rotate in all it's axis) easier to work with often.
Also if you drop a cube in the center of the area you want the lake and scale up the X and Z axis larger than the area and lastly scale the Y till the level is sufficient and divide that number by 2 and you have a true depth fro the water.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Dune

Nice start, Bobby. Calmer water perhaps? For big expanses of water I often use a sphere and a blank surface layer to raise level by offset. Feeding a black default shader and opacity mask into it gives me the faster render times also. All water related stuff go in as children.

mhaze


bobbystahr

Quote from: Dune on July 23, 2017, 03:58:01 AM
Nice start, Bobby. Calmer water perhaps? For big expanses of water I often use a sphere and a blank surface layer to raise level by offset. Feeding a black default shader and opacity mask into it gives me the faster render times also. All water related stuff go in as children.

A sphere or a planet? Oddly the water in this rendered quite fast as well, unexpected that. By offset your're referring to Displacement offset?
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Dune

Not a planet, as you can't turn shadows off. And yes, I mean displacement offset.

bobbystahr

Well I tweaked the water and jacked up the AA...took 13 hours, most of it the sky, sigh. Thanks for the tips Ulco....like the way this turned out.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Dune


bobbystahr

#11
Quote from: Dune on July 24, 2017, 11:17:16 AM
Very nice!

Thanks Ulco...over at renderosity Andy commented it got a bit "vaseline lensed" and thought it needed more wave action...wel they're there but too small and the effect is the high(8) AA interacting with the Teal atmosphere preset...won't be doing another 13 hour version though...maybe I'll blend some of the waves from ver 1 in PShop later
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

archonforest

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