Thanks for the kind comments!
Mick: the rocks are from Megascans, but there are some fake rocks in the midground. The fallen wood objects are also from Megascans, otherwise the trees and shrubs were made in Speedtree. And thanks for mentioning the "narrative", because there kinda/sorta is one, depending on what the viewer puts there.
Ulco: The cloud was a whole lot less "subtle" in prior versions. I think a lot of us have a love/hate fascination with the so-called "Easy Cloud". I truly am amazed at the rendered product, but constantly dismayed at the render times. For me it's the quality increase with large voxel amounts; to my eye the difference justifies the higher settings, but the time hit is painful. TG 4 with the RTP is a perfect companion to the V3 clouds and my favorite duo of added features. Still, improvements seem to be on the horizon!
I attached a prior test image showing a fuller cloud set. The time difference was almost two hours with my initial set up of 500 million voxels per cloud, the one posted below has a reduced voxel count of 350 million each (there are two separate clouds here) and the render time difference dropped to about an hour and a half. The final version contains just the single cloud and is set to 350 million voxels.