Thank you, Kadri, Oshyan and Dune! It's really nice to see positive responses. But I am also open to criticism.
By the way, Dune indirectly helped us - we turned to him for help. We needed to understand how to superimpose the crater rims on each other (for the less prosperous types of planets) and he helped us in this. True, I have slightly improved the scheme. I can show you later. Well, I've read quite a lot of Oshyan's and Matt's comments. Thank you for them.
Quote from: Oshyan on July 23, 2017, 04:22:39 PM
Lots of great detail, wonderful colors, etc.
- Oshyan
After I learned to look for real shots of the planet and use a pipette in Photoshop - I do not give up anymore. The colors are real.
To be honest, there are too many parts somewhere. I have not been able to get rid of them yet. This is due to some peculiarity of the warper's work. He very much tore into small pieces of small-sized details. At the same time, the same warper can not hardly touch large elements or distort them insignificantly. All this requires very careful handling of the settings of the warper.
Quote from: Oshyan on July 23, 2017, 04:22:39 PM
Was it only made to be used for views from orbit?
- Oshyan
Yes, this is only for a glance from afar. Near everything is not so good. For example, there are problems with the coastline, if you use water:
[attachimg=1]
The picture shows that in places where the water is close to the surface, it is painted pure black. The problem gradually disappears if the render quality is increased, but a new problem arises - the render time that we can not afford. And anyway, the problem does not go away completely. Therefore, I do not use water at all now, but I simply apply a water planet in a photoshop with a mask of land, specially rendered for this purpose. By the way, here I must say that because of this problem the planet is not fully procedural. But all geometry - procedural.
Another reason why now it is better to look at the planet from a distance is not the best relief. But it just takes more time to set up and experiment. In the very first picture, the relief is barely noticeable and this is enough for us now. Planets are rendered in the size of 2048x2048px. Here's her piece near in originally size:
[attachimg=2]
Quote from: Dune on July 24, 2017, 01:50:01 AM
I hope to see more renders by you from now on!
- Dune
Dune, I think that I will spread the process gradually, as well as periodically post the old developments. I also work with nebulae and also plan to upload them gradually. Maybe it's useful to someone.