Halo Render 1

Started by zionner, September 16, 2007, 04:53:04 PM

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zionner

Hi everyone

As you will know if you read the post about it a while ago...I am working on some pictures to celebrate the release of Halo 3 a Week on Tuesday/Wednesday depending where you live..

Now The Large Capital Ship still needs some work, but The Pelicans in this Picture are finished, Enjoy!



Comments Welcome
thanks
Zionner

Will

#1
Looks good, I would lower the haze in the atmo a little more though. keep it up!
The world is round... so you have to use spherical projection.

zionner

Thanks,

I noticed that It was lacking in haze in a few ways..So im trying to correct it in a HDR Program I just downloaded,

Also, Any Thoughts for diffrent renders from anyone, halo related lol

rcallicotte

So this is Disney World.  Can we live here?

dhavalmistry

maybe some postwork on engine exhaust would give the image more depth
"His blood-terragen level is 99.99%...he is definitely drunk on Terragen!"

zionner

Thanks Guys

dhavalmistry: I would like to add Somesort of Heat distortion around the engine, and even adding flames in would add a large amount of depth...The Problem with that is right now I dont have access to anything that i could use to do this,

Thanks
Zionner

Will

Gimp or PS could probably do it.
The world is round... so you have to use spherical projection.

zionner

I'll Have a look about and see if i can find a way to do it ;)

Will

#8
Added some plasma flames.

yea there kinda lame I know, but I thought I would give ti a shot.
The world is round... so you have to use spherical projection.

zionner

Nice!, What Did you use for that? Photoshop?

Will

yea, a simple brush and the smudge tool
The world is round... so you have to use spherical projection.

zionner

Nice, Now if only i could afford Photoshop :/

Do you know any others that could do what im looking for? (Heat distortion)

Will

you could do it in Gimp I think http://www.gimp.org/ not sure if it has a smudge tool but some careful drawing an a blur brush would work, then just blur behind the flame for effect.
The world is round... so you have to use spherical projection.

zionner

Thanks Will, I''m trying it out now

Oshyan