Author Topic: Martin's landscapes  (Read 28187 times)

Offline Martin

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Re: Martin's landscapes
« Reply #375 on: January 22, 2018, 02:21:50 AM »
Managed to render it yesterday though(the file is messed up now after saving)
A little horror scene : )

Offline Oshyan

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Re: Martin's landscapes
« Reply #376 on: January 23, 2018, 01:36:17 AM »
Can you paste in the exact text that shows up in the line it indicates the error occurs on?

- Oshyan

Offline Martin

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Re: Martin's landscapes
« Reply #377 on: January 23, 2018, 08:54:51 AM »
Can you paste in the exact text that shows up in the line it indicates the error occurs on?

- Oshyan
Last time it was

"Parse error line at 12393: not well-formed(invalid token)"

Offline Martin

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Re: Martin's landscapes
« Reply #378 on: January 23, 2018, 08:56:52 AM »
Hundred mile tall mountain-and just for fun-a hundred mile deep hole.

Offline Martin

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Re: Martin's landscapes
« Reply #379 on: January 23, 2018, 12:27:58 PM »
Is it possible to illuminate the scene with a background texture? I remember I've done that before, but I could be mistaken .Made a scene with procedural aurora borealis but I can't get it to affect the terrain.

Offline Martin

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Re: Martin's landscapes
« Reply #380 on: January 23, 2018, 03:37:02 PM »
New cliffs
And a top view of the mountain(above the atmosphere)

Offline Martin

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Re: Martin's landscapes
« Reply #381 on: January 24, 2018, 12:10:04 PM »
Well then.

Offline luvsmuzik

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Re: Martin's landscapes
« Reply #382 on: January 24, 2018, 03:51:54 PM »
Super!
I see you got your aurora! I didn't have a clue about terrain hues except maybe limiting sunlight to atmosphere or objects. Probably low elevation and strength, but really guessing. Sometimes a faint translucency on object parts shaders can do a trick too.

Offline Martin

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Re: Martin's landscapes
« Reply #383 on: January 24, 2018, 05:20:54 PM »
Super!
I see you got your aurora! I didn't have a clue about terrain hues except maybe limiting sunlight to atmosphere or objects. Probably low elevation and strength, but really guessing. Sometimes a faint translucency on object parts shaders can do a trick too.
hmm, what do you mean by elevation? It's a background shader.Anyway it doesn't seem to work sadly.Could be my fault, because I remember reading about it on a thread somewhere.

Worked on the lake night scene. The texture is procedural,plus a texture map with x y z projection.
Also forgot one  mountain render.

Offline luvsmuzik

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Re: Martin's landscapes
« Reply #384 on: January 24, 2018, 06:12:34 PM »
You probably read this
http://www.planetside.co.uk/forums/index.php/topic,23932.msg241768.html#msg241768
Oshyan is speaking about making planets and using a background image for lighting with setting a luminance and ultra high GI (not recommended at this time)
 

Elevation of the sun....in ref to horizon...(hears you smack your forehead) You can also lower the atmo (and/or use a second atmo) ceiling height so it affects more ground level
new to jpg looks good for lighting
« Last Edit: January 24, 2018, 06:14:37 PM by luvsmuzik »

Offline Martin

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Re: Martin's landscapes
« Reply #385 on: January 24, 2018, 06:31:22 PM »
You probably read this
http://www.planetside.co.uk/forums/index.php/topic,23932.msg241768.html#msg241768
Oshyan is speaking about making planets and using a background image for lighting with setting a luminance and ultra high GI (not recommended at this time)
 

Elevation of the sun....in ref to horizon...(hears you smack your forehead) You can also lower the atmo (and/or use a second atmo) ceiling height so it affects more ground level
new to jpg looks good for lighting
aH , I didn't understand why you brought up the sun , did you mean I can try to play with the reflected sunlight from the "background dome"? I use high luminance for the background default shader(procedural stars and aurora) And I made test renders with high GI and ultrahigh luminance but nothing sadly.

Offline Oshyan

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Re: Martin's landscapes
« Reply #386 on: January 24, 2018, 10:41:59 PM »
Can you paste in the exact text that shows up in the line it indicates the error occurs on?

- Oshyan
Last time it was

"Parse error line at 12393: not well-formed(invalid token)"

I think you have misunderstood. I do not mean "what was the exact error message". I mean to *follow* the error message, open the .tgd in a text editor and look at the line of text that is indicated and see what is there. It is trying to tell you exactly where the problem is so you can maybe figure it out by looking at it. You will of course need a decent text editor for this that shows line numbers, or better yet, can take you to or search for a specific line #. I use Notepad++ (Windows), which I quite like, but there are many other options that people prefer.

Using a background image for lighting, "Image Based Lighting" (IBL), doesn't always work very well in Terragen due to approximations in the GI calculation for performance reasons. But any real scene element such as aurora should light things up if it has luminosity.

- Oshyan

Offline Martin

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Re: Martin's landscapes
« Reply #387 on: January 26, 2018, 12:19:25 PM »
Can you paste in the exact text that shows up in the line it indicates the error occurs on?

- Oshyan
Last time it was

"Parse error line at 12393: not well-formed(invalid token)"

I think you have misunderstood. I do not mean "what was the exact error message". I mean to *follow* the error message, open the .tgd in a text editor and look at the line of text that is indicated and see what is there. It is trying to tell you exactly where the problem is so you can maybe figure it out by looking at it. You will of course need a decent text editor for this that shows line numbers, or better yet, can take you to or search for a specific line #. I use Notepad++ (Windows), which I quite like, but there are many other options that people prefer.

Using a background image for lighting, "Image Based Lighting" (IBL), doesn't always work very well in Terragen due to approximations in the GI calculation for performance reasons. But any real scene element such as aurora should light things up if it has luminosity.

- Oshyan

I'm sorry, you're right, I didn't read your message properly.
I had to install Notepad++ because to be honest I'm only doing the art side of things, and pretty much a noob when it comes to the technical part.
name = "fullbody alien scul굯 6_1.OBJ" Looks like one of the imported obj s were the problem.Turns out there was a Hungarian letter there -a typo) (also strangely I could render this obj in another scene afterwards)
By the way, the aurora is just a background shader-a powerfractal and warp shader merged ,just like the stars, with luminosity. Not sure if that's a "scene element".
« Last Edit: January 26, 2018, 12:21:42 PM by Martin »

Offline Martin

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Re: Martin's landscapes
« Reply #388 on: January 26, 2018, 12:58:45 PM »
Alpine meadows.

Offline Martin

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Re: Martin's landscapes
« Reply #389 on: January 26, 2018, 02:14:06 PM »
second batch of alpine renders. So some amazing French alps photos, I just had to make some mountain meadows in terragen:)