Martin's landscapes

Started by Martin, July 31, 2017, 01:33:05 AM

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Oshyan

I really like the "pockmarked" (eroded) effect in some of the latest rock renders.

- Oshyan

Martin

Quote from: Oshyan on January 28, 2018, 04:48:36 PM
I really like the "pockmarked" (eroded) effect in some of the latest rock renders.

- Oshyan

Thank you, it was a random idea, and I tried to use it before but it really worked in this case. I'll keep using the saved displacement nodes :)

Martin

Desert rocks with clouds and trees. Waiting for the new cliff and sea renders.

ajcgi

Loving the UFOs. Cliffs are rather lovely too.  8)

Martin

#409
Quote from: ajcgi on January 29, 2018, 07:56:21 AM
Loving the UFOs. Cliffs are rather lovely too.  8)

Learnt it from the big renaissance landscape painters- every landscape needs a big ass UFO

luvsmuzik

#410
Don't know how you do that, but great detail displacing in strata!  :)
Don't go cuttin' off yer ear now...Oh, that's another style ;D ^^^^

Martin

Quote from: luvsmuzik on January 29, 2018, 08:54:27 AM
Don't know how you do that, but great detail displacing in strata!  :)
Don't go cuttin' off yer ear now...Oh, that's another style ;D ^^^^
nah, close enough, I'm pretty sure Van Ghog's starry night painting is about an alien abductionXD

Martin

Obelisk park


Martin

Well, This scene needs more work. Looks like a game screenshot for some reason...

luvsmuzik

All great procedural textures, but break up obelisks from rock formations? incredible textures all :)

Martin

Look, a Spacebase


Martin

Odd , some of the population objects are not affected by direct lighting. What can cause this?

luvsmuzik

#419
My first guess would be angle and elevation of sun. You have it directly opposite rockface, correct? You might need second sun, w/o shadows and low intensity for better light.

Is that one pop of transmitter/receivers or two?
May have to do with subdivision cache, but that stuff is a mystery to me.