Quote from: iaminonsiner on February 16, 2019, 02:33:34 PM
Quote from: Martin on February 16, 2019, 12:02:11 PM
Quote from: iaminonsiner on February 16, 2019, 08:32:29 AM
Your work is fascinating, everything is done on Terragen?
Thank you and yes!:)
*correction, I often raise the contrast and add some film grain in photoshop.
But I don't retouch the renders with new elements or textures or anything. I don't like mixing media, feels cheating.
Incredible. I have been following this subject for quite some time and I am impressed by your work, I find it exceptional and I still can't understand how you manage to get such results... The colours, the planets, the steep terrain, everything is incredibly beautiful and realistic and perfectly realized.
By any chance, have you made any tutorials or topics where you talk in more detail about some of your creations?
I was thinking about it but not sure how to do a tutorial.
One thing to add: I'm an illustrator who paints landscapes as well, so -at least I hope-I have a good understanding of colour.
I've been using 3d softwares for almost 2 decades now, and been painting textures- been working in substance designer a lot, so I kinda learnt to understand how textures- and colour variation works.
I usually don't make new textures when I start a new scene, I save nodes when I make a good sand texture, rock texture, or cliff displacement etc, and I keep working on them, tweaking them, and been doing it for years.
While I work on official projects in other software during the day, I Play a bit with terragen before going to sleep, and leave my computer to render the new landscapes at night.
Also I was studying Earth sciences- with a big focus on geology so I use that knowledge to plan out procedural landscapes.
I also use references when I feel something is not right, like when I was experimenting with cliff walls, or Martian landscapes, sand dunes etc.
Most of these landscape textures have many many dozens of nodes, they usually work from really up close the millimeter scale to the big continental scale-I use merge layers to add big colour variations, parts with less busy details, deposits, etc.