Rocktest

Started by Dune, August 13, 2017, 11:48:56 AM

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Dune

Better version. Rendered in 14mins. Soft shadows, detail 0.6 AA6. Despite 2 compute terrains.

bobbystahr

Nice, much more angular than any of the others. Can you scale back the Y on the angular stuff?...might be a good idea...
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Dune

Scale back the Y? You mean smaller blocks?


bobbystahr

Quote from: Dune on September 13, 2017, 01:40:59 AM
Scale back the Y? You mean smaller blocks?



Well however you get those long straight lines...scaled down might just turn the terrain into stacked blocks? Just my badly informed guessing. But I really like this iteration as well...keep em coming.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Dune

No, it doesn't work like that. But straight lines are easy, after you have a compute terrain or XYZ you can stretch any fractal in X and Z.

bobbystahr

Quote from: Dune on September 13, 2017, 01:55:16 AM
No, it doesn't work like that. But straight lines are easy, after you have a compute terrain or XYZ you can stretch any fractal in X and Z.

O K, just had no idea how y did what y did and was random guessing...
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

treddie

Really beautiful stuff.

Do you use custom displacement maps or procedurals for cracks/fractures in rocks?

Dune

Procedural, and (a hint for those who don't know) if you want the colors matching the displacements, you need to work on the displacements in color space, and use the same mask for colors and displacement.

treddie

Thanks!  Awesome images.