Procedural Rock Formations for UE4 | Saber Jlassi | Houdini HIVE at SIGGRAPH 201

Started by AP, August 25, 2017, 12:56:14 am

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Yes, I saw him present this one live. Really cool results and process, though a somewhat complicated and laborious workflow.

- Oshyan


It would be good to have this type of versatility and more clean displacement inside of Terragen. There has been some success in that area but not quite like Houdini's displacement. I think the Smoothing filter shader and continuity parameters inside of the Power fractal shader can help in that area. I will be good to see the Smoothing filter shader work with other shaders at some point.



Quote from: Dune on August 26, 2017, 02:46:19 am
Yes, like with the smooth voronoi.

Yes, let us not forget the Smooth voronoi shader.