Square noise variables

Started by luvsmuzik, October 30, 2017, 01:50:28 PM

Previous topic - Next topic

luvsmuzik

Wonderful file share from mhaze image found here: http://www.planetside.co.uk/forums/index.php/topic,23730.0.html

I took the file share tgd, gave it a new seed and doubled, tripled, or half the displacement in first power fractal masked by the simple shape shader.
Changed the color in the power fractal shader in shaders (last one in chain) to beige and brown.
Added surface layers shaders for grass and fake stones.
Grass by masonspappy from file sharing.
Lake and clouds.

I have added another PF terrain but not to my satisfaction...I guess I have to learn merge terrains or mask of a mask of a mask?

mhaze

Good to see others experimenting! Try rotating the noise around the Y axis ;)

luvsmuzik

Quote from: mhaze on November 01, 2017, 04:56:35 AM
Good to see others experimenting! Try rotating the noise around the Y axis ;)

Will do! I already multiplied the x by 10 for a different look above in first water image  ;D
Thank you again for this share!

luvsmuzik

Hetzen's Displace to zero tgc..for terrain
mhaze square noise for SSS displacement
masonspappy grass

Easycloud cumulus

luvsmuzik

More fun!

Put mhaze's and Hetzen's square noise share and applied it to a fractal terrain in first image. Simple shape is still in place. Too busy in my opinion.

Image 2
cyphyr's scottspine from file sharing...thanks again! btw...researched tree....grows about anywhere grass does...so I added grass :) I know bobbystahr will use these either as bonsai or a whole forest.

masonspappy's grass also from file sharing... :)

Incorporated strata into fractal terrain with rescaled square noise....WIP

archonforest

Dell T5500 with Dual Hexa Xeon CPU 3Ghz, 32Gb ram, GTX 1080
Amiga 1200 8Mb ram, 8Gb ssd

luvsmuzik

Gonna crawl up in the tree and watch the lake....

Mr. Lampost's bush pack added
Blender critter from skin modifier