I've posted on this subject, and I'm going to tackle this again. I would like to build procedural planets for skybox purposes, with customizable terrains, bodies of water, and global clouds. One specific thing I would prefer to do is change the position of the planet instead of the camera for the sake of matching up with scene files that occur in the origin (to render a planet in space in Vue, you have to move the camera). I am brand spanking new on the terrain nodes for Terragen, having only tested its cloud and sky tools before.
I looked at Cypher's SimpleContinent.tgd that was uploaded in the thread below. Unfortunately, once you move the planet's position, the shape nodes don't move with the planet. Also, is the best way to add an ocean is to add a sphere with the water shader and slightly increase the scale?
Any pro tips will be helpful!
http://www.planetside.co.uk/forums/index.php/topic,23392.msg236848.html#msg236848