Render GI Settings - Image Pass tab - GI in Clouds tab

Started by D.A. Bentley (SuddenPlanet), November 02, 2017, 10:25:45 PM

Previous topic - Next topic

D.A. Bentley (SuddenPlanet)

I am having trouble finding descriptions of some key GI render settings in the documentation and forum.  There is not much if anythign here http://www.planetside.co.uk/wiki/index.php?title=Terragen_4_Global_Illumination&redirect=no covering the two below mentioned tabs under the Render GI settings.
 
I'm going to be rendering 16k (16,000x8,000) Equirectangular Panoramas (Spherical Camera), and really need to know every render setting so I can achieve reasonable render times.  My renders will include Terrain, Water, and lots of Clouds.  I am clear on everything in the Prepass tab, but these two I am not:

Image Pass tab / GI surface details (GISD):

Occlusion weight [default = 1]
Bounce to the ounce [default = 1]
Radius (in pixels) [default = 24]

And under the GI in Clouds tab:

Cloud GI quality
Cloud GI max ray depth
Voxel scattering quality


Thanks for any help,

Derek

Oshyan

The cloud settings are new for TG4. We'll update the documentation by Monday. Thanks for your patience.

- Oshyan

D.A. Bentley (SuddenPlanet)


Oshyan


Matt

Just because milk is white doesn't mean that clouds are made of milk.