I'm trying to get clouds to look slightly slanted so you can tell they travel with the wind direction. Right now I'm using a mask for the noise function which I scale in Y-direction and then rotate so it looks like it's slanted slightly but it's sometimes too obvious and needs a lot of babysitting to look OK. And of course, stretching a noise can easily look fake.
Is there a way to slant the noise without any tricks like scaling?
Here's an example of what I want to achieve:
[attachimg=1]