Author Topic: Erosion in 4 renders  (Read 2508 times)

Offline Danny

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Re: Erosion in 4 renders
« Reply #15 on: March 17, 2018, 03:16:33 AM »
Nice set, the first one is the most natural looking, that said they all have good qualities about them

Offline luvsmuzik

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Re: Erosion in 4 renders
« Reply #16 on: March 17, 2018, 03:47:05 AM »
Thanks both.....here ya go bobby...combo for ya...hehe :)

Offline mhaze

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Re: Erosion in 4 renders
« Reply #17 on: March 17, 2018, 10:36:15 AM »
Excellent.

Offline bobbystahr

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Re: Erosion in 4 renders
« Reply #18 on: March 17, 2018, 07:27:41 PM »
Thanks both.....here ya go bobby...combo for ya...hehe :)

perfecto, gracias!
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Offline luvsmuzik

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Re: Erosion in 4 renders
« Reply #19 on: May 02, 2018, 02:48:56 PM »
Here is Denis Sirenko's cloud warping method,
2 cloud layers,
warpers scaled to 1/10th all, with transform input,
cloud height  800 and 1200,
altitude 0 and 5. coverage -0.3,
edge sharpness 40 and 50.
density 0.001 and 0.002
For my purposes radius is 10,000.
« Last Edit: May 02, 2018, 03:18:31 PM by luvsmuzik »

Offline luvsmuzik

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Re: Erosion in 4 renders
« Reply #20 on: May 02, 2018, 05:57:52 PM »
WIP adding to previous render

Now with 5 cloud layers, 2 for flames, 3 smoke junk, render time at 30 minutes. Adding previous features little by little.

Online WASasquatch

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Re: Erosion in 4 renders
« Reply #21 on: May 02, 2018, 09:28:52 PM »
I wonder if some Y stretching may effect a localized cloud like it does a sphere. It stretching the mid area a bit. It would add height to the fire. If not maybe a smaller scale would make more realistic flames with a depth modulator following the flame detail (though this will increase render time).
Art can be a window into the soul

Offline luvsmuzik

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Re: Erosion in 4 renders
« Reply #22 on: May 02, 2018, 11:26:30 PM »
Yes, it can be done that way. DandelO  :)did one of the first that I saw done. I put a link to that file for you in my Scene from the Observatory where you first asked this. The file is in a post titled Sorry Marc_Orange County. It is titled such because he basically destroys Marc Gebhart's trees in a forest fire. I do believe file was done around the time of one the US west coast famous forest fires.

I know the type stretching you mean like some do tree bark or wood planks, PFs are very useful, hey? Of course ya gotta have some noise.... :)

Offline luvsmuzik

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Re: Erosion in 4 renders
« Reply #23 on: May 04, 2018, 04:38:33 PM »
Still using Denis Sirenko's nebula warp
Erosion Classic flow, wear, and water maps to RGB
masked fake stone distribution

Needs a smoke plume or fumage (just found the files for those  :))

Offline Dune

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Re: Erosion in 4 renders
« Reply #24 on: May 05, 2018, 06:16:08 AM »
Very nice LUVS!
In case you still haven't seen enough of my work: www.ulco-art.nl

Offline Hannes

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Re: Erosion in 4 renders
« Reply #25 on: May 05, 2018, 09:40:28 AM »
Looks like hell! ;) Cool isn't the right word. Hot!

Offline Kadri

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Re: Erosion in 4 renders
« Reply #26 on: May 05, 2018, 10:03:20 AM »

Looks good.

Offline luvsmuzik

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Re: Erosion in 4 renders
« Reply #27 on: May 06, 2018, 02:00:16 AM »
Thanks all!

Another POV with more maps

Offline luvsmuzik

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Re: Erosion in 4 renders
« Reply #28 on: May 07, 2018, 03:17:42 PM »
New erosion WIP

Changing cloudy sky to sun with soft shadows next render, 45 min render so far , atmo haze at 4

Offline luvsmuzik

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Re: Erosion in 4 renders
« Reply #29 on: May 07, 2018, 10:10:17 PM »
Changed haze and activated soft shadows.

This is an old TG9 terrain, imported for Classic Erosion plugin. Notice I was able to use a single population of trees for the entire terrain. Yay!