Started by AP, November 08, 2017, 09:41:06 pm
Quote from: Dune on November 09, 2017, 02:32:37 amI don't think that works. Just like with the smooth filter, you'd have to merge 2 lines of displacements by a mask, where one would have the warp/smooth shader.
Quote from: N-drju on November 09, 2017, 03:56:41 amFrom what I can see here, the fractal warp shader is not masked at all...? What do you exactly need that for AP, what effect you are after?_____________________________________My guess would be to plug the warp shader into surface layer as a "child" and only then, mask the surface layer. But it's hard to tell, not knowing what you need it for.