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Animation bug
Animation bug
Started by Denis Sirenko, November 13, 2017, 09:47:45 AM
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Denis Sirenko
Member+
Posts: 242
Location: Moscow, Russian Federation
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Animation bug
November 13, 2017, 09:47:45 AM
Hi guys!
Today I found that the TG (4.1.15.frontier) refuses to render the cloud if the next frame makes its radius zero. Does anyone know what that is?
[attach=1]
[attach=2]
https://www.artstation.com/denissirenko
Oshyan
Former Staff
Posts: 13,674
Holy snagging ducks!
Location: Outland, CA, USA
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Re: Animation bug
#1
November 14, 2017, 06:09:25 PM
This appears to be a bug. We'll investigate further to confirm and then work on a fix.
- Oshyan
Hannes
1k+ Member
Posts: 6,641
Location: Germany
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Re: Animation bug
#2
November 15, 2017, 01:27:06 AM
Btw, I know, this is a bit off topic, but I saw you used V3 clouds, Denis. Depending of what you're after, it may be a big timesaver to use V2 clouds. They render much faster, and unless you want to render real clouds they look great as well.
Denis Sirenko
Member+
Posts: 242
Location: Moscow, Russian Federation
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Re: Animation bug
#3
November 15, 2017, 03:32:08 AM
Thanks for the response, Oshyan.
Hannes, thank you for the information. This spheres just for animation test. My main goal is not clouds, but nebulae. For them I need a realistic lighting calculation, as far as possible. I tested both versions of the clouds and I liked the v3 version. In addition, I do not have haste.
https://www.artstation.com/denissirenko
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